OPTIONAL MODULES:SKYRIM NEXUS VERSION:Character Creation Overhaul finally brings back birthsigns, classes, specializations, favored attributes, and major/minor skills to Skyrim. No more boring cookie-cutter characters-Choice matters again! Whereas vanilla Skyrim only provided you with 10 options for starting characters (excluding customizing their appearance), Character Creation Overhaul allows for 229,320 unique character combinations! Best of all, CCO is built for maximum compatibility with other mods (i.e. Skyrim Redone, ACE Comprehensive Enhancements, Alternate Start - Live Another Life) and works with new characters and existing characters alike. Here are the features of this mod:Diverse Races and Genders (OPTIONAL):-Vanilla Skyrim allowed any starting character, regardless of race or gender, to excel at virtually anything, taking out the fun, strategy, and role-playing aspects of previous Elder Scrolls games from the overall Skyrim experience. CCO makes races and genders diverse again, each with their own strengths and weaknesses, so that each play through will be noticeably different. My Special Edition Mods My Skyrim Mods Changelog 1.1.1: Fixed that females don't always have beards. 1.1: Carried over USSEP changes into the mod, so no patch needed. Added patch for Extended Slider Colors (638 colors only). Added fomod installer 1.0: Initial Release. Credits Thanks to Bethesda for Creation Kit. View File Have you ever wanted to enjoy a big wiggly belly filled with prey? Or would you rather be in a comfortable stomach and at the mercy of your container? Then this is the mod for you! Ported by a friend the Devourment.65D version is now fully functional on SE (including a MCM menu) prereq. About this mod. Select the actor you want to change, click the Reset All button and then select NoseType32 in the Character Gen tab. Edit the hair and makeup in Chargen Parts tab. Click the OK after editing. Output the actor selected to mesh with Ctrl + F4. Save it, temporarily. If you don't need CharacterMakingExtender.esp as master file. The first Nexus Mods Screenshot Community Event is here! Submit your screenshots of Skyrim, Skyrim Special Edition, Enderal, Fallout 4, or Fallout 76 illustrating the event theme and seize your chance to win one of three £25 Steam Gift Cards ($33 depending on exchange rates). As we announced earlier this week. Page 1 of 85 - Juantons Skyrim Special Edition Mod List for 2019 - posted in File topics: Juantons Skyrim Special Edition Mod List for 2019 A Skyrim: Special Edition mod overhaul tutorial. Included are modifications to textures, gameplay, NPCs, and more. The Elder Scrolls V: Skyrim Special Edition. Make sure you are uninstalling each mod, several mods run on scripts, which can cause CTD if they conflict with the game., no neet to Delete any of your downloaded mods, just have a manager like NMM uninstall them from your game directory, so that if it's not the one causing. For example, a male Orc will have more starting health and carrying capacity than a female High Elf, but the High Elf will have significantly more magicka. Starting health, magicka, stamina, and carry weight have all been carefully and formulaically derived from each race/gender's traditional attributes (e.g. Strength, Endurance, Intelligence, etc.) and then adjusted for balance in Skyrim. Additionally, (like in the previous Elder Scrolls game) all races' skills will start at level 5 before racial bonuses are applied. See the CCO Races chart for specifics. See the CCO Races chart for specifics.Birthsigns:-Choose the constellation (standing stone) you were born under when you create your character, just like in previous Elder Scrolls games. Optionally, you can choose to be born without a birthsign or change your standing stone later.Traditional Class System:-All 21 classes from Oblivion make a comeback in Skyrim-from the charming and stealthy Agent to the Heavy-Armor-wearing Sorcerer there's a class to suit every play style. Each class has its own specialization, favored attribute, and major skills. Very little liberty has been taken in translating the class system into Skyrim and only a few differences exist for the sake of continuity and balance:1. ![]() ![]() Oblivion had 21 unique skills and allowed players to choose 7 of them as major skills. Skyrim only has 18 unique skills and thus only 6 can be chosen as major skills.2. Oblivion allowed players to choose 2 favored attributes from Agility, Endurance, Intelligence, Luck, Personality, Speed, Strength, and Willpower. Since these base attributes no longer exist in Skyrim CCO allows you to choose 1 favored attribute from Health, Magicka, and Stamina.3. Preset classes have been carefully modified as faithfully as possible to compensate for the lessened amount of skills and attributes.See the CCO Classes chart for full details.Custom Class Creation:-You can even create your own custom class and choose your own specialization, favored attribute and major skills. Each choice effects your character's starting skills and (optionally) their skill progression rates.Dynamic Skill Progression (Optional)-Specialized skills in previous Elder Scrolls games progressed faster than non-specialized skills. In Skyrim, all skills progress at the same rate, making each character more adaptable, but also no different from any other character. Character Creation NovelsCCO brings dynamic skill progression to Skyrim and improves upon it by having specialized skills, racial skills, and major skills all easier to learn (to varying degrees) while making untrained skills harder to learn. This feature is highly recommended but can be optionally disabled in-game.OPTIONAL MODULES:Downloadable from:- Diverse Races And Genders: Diversifies races and genders starting attributes. Highly recommended.- Dynamic Skill Progression: Makes race and class skills easier to learn than untrained skills. Highly recommended.- Oblivion Carry Weights: Lowers each race's Carry Weights to their Oblivion values- Permanent Birthsigns: Makes birthsign choice permanent by removing standing stones in-game.As seen on Start 2 Continue:COMPATIBILITY:This mod is fully scripted and does not change any existing game records. As such, it is technically compatible with all other mods, even alternate start mods and mods that make changes to races, abilities, perks, skills, etc. CCO will simply add its changes on top of any other installed mods. The only changes that will not stack are racial starting skill bonuses (skill rate changes still stack). For compatbility, any mod that adjusts racial starting skills will take precedence over CCO's racial starting skills.CCO is also compatible with SkyRe. Just note that the Lockpicking skill in CCO correlates to SkyRe's Wayfarer skill and the Pickpocket skill in CCO correlates to SkyRe's Fingersmith skill. For example if you choose Lockpicking as a major skill, it will give a bonus to your Wayfarer skill in SkyRe.KNOWN ISSUES:1. Using CCO on existing characters may initially decrease some skills below the required level for perks that you have already obtained. These perks are still usable, but if you wish to remove them you will have to use a perk removal mod such as Ishs Respec Mod.2. When using the Dynamic Skill Progression module, racial skill rate bonuses are applied based on vanilla Skyrim races' starting skills, not based on other mod's. For example, if mod X gives Imperials a +10 starting skill bonus to Speech, you will not also receive a skill rate bonus to Speech since Imperials do not normally get a starting skill bonus in vanilla Skyrim.2. Special Edition cover artThe Elder Scrolls V: Skyrim Special Edition is a remastered version of released in October 2016 and only available on PC,. Special Edition is 64-bit and built on an updated version of the Creation Engine that used for Fallout 4. The remastered game features high-resolution textures, upgraded graphic effects including new shaders and volumetric god rays, and dynamic field-depth. Skyrim VR is a variant based on Special Edition but only supports virtual-reality headsets.Special Edition includes all three,. An in-game mod browser is introduced, allowing players to download approved mods from Bethesda.net. This support is extended to players of the console versions for the first time in the series, although PS4 players cannot use mods with custom-made assets. The offers paid official add-on content exclusive to the Special Edition.Special Edition has all the original installed, and there is ongoing patch support with the. For updated system requirements, see the. Contents.Differences from Classic Skyrim Gameplay. Skyrim Nexus Character Creation OverhaulSaved games are now categorized for each character and grouped and displayed separately on the main menu. Saving the game in a cell that has an underscore in its EditorID will cause saved games to not be categorized correctly. No such cells are present by default, but may be added by mods. Pressing the Esc key on PC now always opens the Journal instead of the System menu, even if this button is not configured to do so. are now marked as playable and can be obtained as loot from the and generic NPCs. They could not be obtained or used in the original release. Reverting from will automatically reequip the items you were wearing before transformation. In the original release, your character would always be naked after reverting. When being arrested in stolen items are now confiscated, though they end up in the evidence chest in. is now a toggle instead of holding the key. Vampire attacks on settlements introduced with Dawnguard have been permanently disabled. Achievements and trophies are tracked separately for Special Edition and do not carry over from the original game. are disabled when the Special Edition is loaded with mods on both PC and console. Skse Skyrim Special Edition NexusHowever, the use of does not disable them. Mods had no effect on achievement progress on the original release. Steam support has been removed. support has been removed. Although this feature was present on Xbox 360, it has not been carried over to Xbox One.Engine. Skyrim Special Edition Best Character Creation ModsSkyrim Special Edition is 64-bit and has been updated to use DirectX 11, giving superior stability and performance compared to the original release.
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